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Trouble getting going? Here are useful links:

1. Search our Wiki
2. Go to Getting Started
3. Read our Forums
4. Talk to players in-game
5. Panic and run in circles
6. Read this list again

The Wurm Forums

Find our what people are talking about in the Wurm Forums. Are you selling a rare gem? Chatting about your battle plans? Building a village and need new recruits? Or perhaps you just have a great idea. Click here and start talking! (Forums require separate registration from the game)

Welcome to Wurm Online!

Welcome to Wurm, the game of limitless opportunity and freedom, where the actions of every player can make a lasting difference. We offer no character classes, quests or a pre-built environment. Instead, we offer players the opportunity to choose their own direction and to train any or all of the skills they desire while in a living, breathing and evolving world entirely built and maintained by the players that inhabit it. Become a part of our active and involved community, and play the game you want to play in the way you want to play it. This is Wurm. Be prepared to leave your mark. Try it now for free!

 

In Wurm you can:



  • Explore huge, diverse landmasses extending over 512sq km in total
  • Make your home on either the PvP or PvE server
  • Craft and use thousands of unique items
  • Wage war on other kingdoms, and lead yours to victory
  • Hunt creatures such as the unique red dragon, forest giant, kyklops, troll king and others!
  • Discover and fight over religious artifacts on the PvP server
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Capture and breed animals from the environment
  • Train 114 Skills, 10 Player Characteristics, and 3 Religion Characteristics
  • Follow one of four unique deities and religions.
  • Become a priest or champion of your religion and learn powerful spells and enchantments.
  • Choose one of five meditation paths and take advantage of special meditation abilities
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Mount various creatures, from horses and carts to unicorns, bears and even dragons!
  • Construct, crew or even captain seven different ship types, from small rowing boats to impressive caravels with other players
  • Build a variety of structures, from guard towers to stone houses to fences and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads and plant signs to improve local infrastructure and by connecting settlements
  • Live off the land by creating fields to farm a variety of crops including potatoes, garlic, cotton, wheat, pumpkins and more!
  • Cook food using a huge range of ingredients
  • ...and much more!


Welcome to Wurm
Wurm's Changing Landscape
News
Written by Wossoo   
Friday, 13 August 2010 00:00

As many of you that play on anything other than super-low settings will have noticed, the graphics aspect of Wurm has been changing, and changing for the better. This is thanks to the creative drive and determination of our Game Art Team, led by MrBloodworth. But what exactly has changed?

Perhaps one of the most noticeable improvements made in the last few months has been a complete overhaul of the tree models and textures, which are now taller and appear more realistic and higher quality. There have also been improvements made to the grass and steppe texture / sprites, which are now darker and more rustic. Crop / field textures have also been improved to show crop types and growth status.There have also been many further items which have been subject to graphics improvements. 

Most wooden items in particular are now distinguishable by their wood type, and item damage is now visible on certain items, which now display signs of decay in their texture. Aside from aesthetics, this can be a very handy practical indicator that things need to be repaired.

Many items without models have also been taken care of, with the introduction of many new  item models and textures. Indeed, many items with models also had those improved and optimised. A whole host of new icons have also been implemented to represent a greater range of in-game items in an effort to rid the game of question mark icons once and for all!

Not all of the improvements are, however, immediately recognisable. For instance, recently a new occlusion system has been introduced in an effort to speed up loading times and to save unnecessary resource usage.

Willow Before and After

Oak Before and After

Various Wood Types Updated Wood Pile

New Street Lamps Shop Signs

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Wurm voted Top 20 ever!
News
Written by Rolf   
Monday, 03 May 2010 14:39
  • Only a few have seen it with their own eyes - not even the developers of Wurm Online: according to certain sources this very game has been voted the top 20 PC Game ever by the readers of PC Gamer UK! The top 100 list is in the most recent issue of the magazine. That's of course fantastic news and we're really proud to even be on that list. We suggest you take a little extra time to try and figure out why if you're new to the game. Please don't be scared by our tutorial - we're making a new improved one soon.
  • On non-pvp servers, building fences and houses on roads outside of settlements has been prohibited. There is also better working anti-grief code.
  • Meditation skillgain was increased
  • Genesis spell had a bug which kept bad traits
  • Plate armour was improved. Plate smithing should be a bit easier with bigger lumps produced and less difficulty.
 
Wurm Does April Fools
News
Written by Guru Bear   
Thursday, 01 April 2010 09:04
Oracle the Rat

So, there was I, wandering through Wurm, not really concentrating when it suddenly struck me how big everthing was. The cobbles were bigger (and closer), the trees were suddenly much higher and even the grass was proving to be a challenge. Next thing I know a chicken has just rushed past me carrying a shovel and there are three more chickens standing around asking a bartender for something to eat - seeds, I suppose. The world had gone mad! It was time to call for help. "ORACLE!!!!!" I called quietly. "Yes?" He answered from behind me. I turned round, but could not see the familier shape of our dear Head Game Master. I tried looking up, as I appeared to be stuck to my neck in the ground. But that proved a complete waste of time.

I tried looking round this tatty old rat that had wandered into view, but no, no flying Head GM to be seen anywhere. "You are a Rooster," the tatty rat stated flatly. " ! " I answered. "Yes, a rooster, complete with red feathers and a rather fetching yellow thing on your head - I think its a sun hat." I poked the rat experimentally. "Ow!" Said the rat, in a very Oraclish voice. "Er, Oracle, Have you looked in the mirror recently?"

"Is there any reason why I should?" Oracle asked, brushing something from his whiskers; I thought it impolite to ask what. "You are a rat."

It seems that the Lords of Wurm have developed an overnight sense of humour, and players have been transformed into an assortment of hens, roosters and, in Oracles case, a Rat. Happy April Fools, one and all! Well, this is Wurm, after all, and it just gets plain boring being a human sometimes. Though people keep treading on my tail feathers, which is rather annoying.

"Oh." Oracle considered his rat status for a moment. "Well, if you think we have problems, you should see Who!

GM Who