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Wurm Online, the truly original and independent MMO from OneTooFree AB. Sign up now and get playing! All you need is to register to download the client and get going. You can start playing immediately for FREE on the Jenn Kellon home server and upgrade to PREMIUM anytime you wish - no time limits.

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Happy New Year!
Written by Kingdom Scribe   
Thursday, 01 January 2009 06:45

Fireworks from Niobe's houseMidnight, Swedish time, and Wurm was ablaze with fireworks as those Wurmians who were up and still standing danced in the villages, forests and towns.

2008 has seen much change in Wurm, not least of which has been the introduction of Boats to lake and sea, and 2009 is just stuffed with plans, at least some of which we hope to get up and running. Wurm is ever evolving, and year on year Wurmians see changes in their lives which just keeps them (and the developers) on their toes. This is the beauty of Wurm Online. It is not set in stone, it can never be "finished," there is simply far too many ideas out there that are just bouncing up and down trying to get into the game!

So, raise a pottery mug to the New Year, and lets see what we can squeeze in to the schedule!

 

Happy New Year, Wurmians!

 
Job Done!
Written by Kingdom Scribe   
Saturday, 27 December 2008 11:39
merchantrow

The freshly refurbished Merchant Row at Newtown, Jenn Kellon, is now open for business. The project organised by Niobe of Newtown owes many thanks to the players who put their time into making this project a reality, showing once again the very special place that is Wurm.

Special thanks go to:

Becket, Asidecay, Redempsyn, Spellcast, Urman, Ethario, Saroman, Rotab, Woodywurm, Shalonda, Ripeq, Yupps, Wollschaf, Jesterab, Dannyiron, Dethklok, Colch and Brycarnia - your names will be remembered in the annals of Newtown.

So come shopping in the bright, new Merchant Row. Any merchants wishing to rent a shop should contact Niobe. Rates will be posted soon in the Jenn Kellon site.

 
A Merry Wurmian Christmas
Written by Kingdom Scribe   
Tuesday, 23 December 2008 13:19

When Christmas comes round, we like to spread a little bit of Christmas good will to all out players, who ever they are, however long they have played and where ever they come from! Wurm is just that kind of place. Of course, Santa will no doubt be visiting in the lands of Wurm, and if he visits, I am reasonably sure he may have something for the players, and that it is going to be wonderful. But just to get you all in the Christmas spirit here is a little tune penned by our own Bard of Wurm, specially for you lot!

So, what will happen after Christmas? Well, once Rolf is back and we have all shaken our selves free of the Christmas Spirit, one of our first orders of business will be to get stage one of the new sound released. We were hoping to get it out before Christmas, but, as Rolf mentioned in his blog, the one or two remaining problems were proving very elusive to track down. You know how it is; you know which tree the bear is behind, but every time you run round, it scampers round to the opposite side and nips you on the bum!

The small delay will, however, allow the Bard to sort through some of the music and maybe we can get a few little bits and pieces in there at the same time. We shall see - no promises!

In the meantime, have a wonderful Christmas - and if you are visiting for the first time, sign up and come and join the fun!

 

Merry Christmas from Rolf and the whole Wurmian Team!

 
Christmas Impalong at Alchemist Bay
Written by Guru Bear   
Monday, 22 December 2008 09:28

hut2-tbJust before Christmas 2008, players on the Mol Rehan Home lands banded together to hold a Christmas Impalong. Instigated by Titrus, the aim was to improve as many player made objects (tools, weapons, clothing, all kinds of items) in a spirit of fun and community. Mol Rehan is a vast, mountainous land, and the players are often spread far apart. Titrus takes up the story ...

Kallana Verde was not the most happy of places when I left to attend the Craft Fayre in Alchemist Bay. After all it was yule and we were all exhausted after mining through the mountain to the south. So I got in my sail boat with quite a lot of enthusiasm to head for the Gift Giving at Alchemy. It took me a fair time to sail westward along the coast and then south down to the new, but rapidly growing, town of Alchemist Bay. The bay is a city in the making. Currently very much a farming community the place is, nevertheless, vast; a collection of sprawling farming estates that give the town a feel entirely its own.

Read more...
 
The Stories of Wurm
Written by Guru Bear   
Tuesday, 02 December 2008 11:28

When you play a game, especially an online multi-player game such as Wurm Online, have you often wondered what those other people you come across do when they are out of your sight? Where do they go? Do they only exist when you are there and are in stasis while you are busy in your real world? Or when you log off, do you leave them behind to carry on an existence in this strange, digitally created universe that you inhabit from time to time?

harbourOn Wurm, time never stands still, and more than many other games, you can witness this for yourself as you log on and find that where there was a tree yesterday, there is a house today. Where there was once a sandy shore, now there is being built a huge harbour with boat builders busily practising their craft. Where there stood an unclimbable mountain, now you see a massive ramp, all paved and fenced, winding its way to create a pass over the mountain range.

People live in Wurm. They create homes and villages, roads and wonders. They conquer the forests and the hills and cross the seas in boats build by their own hands. And they tell their tales. They chat about them in Kingdom chat with anyone who has the time to listen. They tell their local friends and neighbours. But they also write about them beautifully in the Large Rat Inn on our forums and from time to time, they are published on the kingdom pages of this site.

A Hunters Tale by Emoo
THe Battle of the Arachnids
The Irony of War by Leve 'Dara
Tales of the Artifacts by Miggy
A New Land, A New Beginning by Lara

Epic Tales, Adventures, Poetry, Songs, Artwork; Wurm inspires the players far beyond simple skill grinding or fighting! Here you make your own adventures, build your own hopes and dreams, and if you too feel inspired, maybe you will tell your stories to the rest of us!

 
Just Arrived?
Written by Guru Bear   
Tuesday, 01 July 2008 17:24

Have you just got to Wurm for the first time? Wondering what this is all about? Well, welcome and thrice welcome to this original and independent game!

Wurm is a highly addictive and fully immersive world without a set lifestyle, somewhat devoid of cliches and stuffed with a very wide range of people doing their thing in this challenging frontier world.


If you are into PvP, raiding, defending, well the Wild Server is for you (premium only). Life there is confrontational, harsh but a lot of fun. Get experienced first on home or be prepared for a very steep learning curve!

If the only excitement you want is running for your life from a hungry bear, preferably into the safety of your own home, well the Home Worlds are for you - currently the Kingdom of Jenn Kellon. On home, PvP is banned (though the creatures ignore the rule) and instead players build villages and towns and boats and farms - not to some preset plan, but using their imagination and the very sophisticated tools the developers have given them - shovels, axes and pickaxes!

To find out more, click here, or visit our Wiki. If you want to plunge straight in, register for free here.


And maybe I will see you in Wurm? I hope so!