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To the West of the unforgiving Wilds, across the mighty oceans, a land emerges, flickering and shimmering in the morning light; distant shapes and shadows, playing with the eyes as from above the waves great mountains rise to fill the skies with majesty.
This is the new world, the unexplored territory, the place of hope, of dreams, of mystery, of adventure.
Welcome to the lands of Mol Rehan.
Wurm Online has launched a brand new world; an unspoilt, untouched land of vast mountains and lakes ready for new and experienced players of this unique game. A new land is just that. There are no plans, no roads, no maps, no towns, villages, no people and no story. This is a wild place of forests, lakes, seas, mountains and surprises!
The first of the explorers arrive at Alchemist’s Bay, just a small group gathered round the Town Token. This is a town indeed, but one without any structure or form; just guards, a guide and a few helpful people, and a whole wagon load of promise. Trees must be felled, shovels put to work, mines open, and perhaps a harbour built on the steep shores to welcome those that sail from other lands. For sail in they must, and out from the waves, from the mists and storms of the great oceans of Wurm, row boats, small sailing vessels, graceful ships, in they come to this land, their faces drawn with hope and dreams as they gaze at the mountains dominating the horizon.
What happens next is in the hands of the players. Will they stop to help build Alchemists Bay? Or will they simply buy a deed and head out into the unexplored country? On Wurm, nothing is set in stone; it is all down to the players.
They will transform this land. Hack at it with picks and shovels. Scatter seed across the plains. Sow their dreams and plans into its very fabric. Mould it, shape it, build on it and live in it. And others will join them, perhaps from other lands, but new players too, eager to make their mark in the dirt of Mol Rehan.
As time moves on so the stories will start to unfold; small tales told of a house there, a battle with a spider here, a new village, a farm, stories of personal achievements, of things that went right, and things that didn't! But as with all things, the stories will grow. Tales of magnificent mountain towns, monuments built in beautiful valleys, harbours on wild shores will emerge from these lands and spread across all the peoples of Wurm.
Will you hear these tales, or will you be part of them?
For all of those that set out on this great adventure, this is their new home and home they shall make it!
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