|
Written by Rolf
|
|
Friday, 27 August 2010 13:24 |
- The reoccuring damage on items bug should finally be fixed now.
|
|
|
Written by Rolf
|
|
Tuesday, 24 August 2010 15:15 |
- Champion wounds now properly modify the related statistic such as movement rate. This means champions become more vulnerable even though they still withstand a lot more damage.
- Aura of Shared Pain wounds are less severe when fighting champions.
- As an unintended effect of these changes, damage is less severe over all. If this is bad we will increase it again.
- Subsequent hits to the same wound causing them to be poisoned will now make them properly show as poisoned.
- The bug causing item damage to return upon login is disabled.
- Traders should now properly contribute to settlement upkeep when a non-citizen purchases items.
|
|
Written by Wossoo
|
|
Friday, 13 August 2010 00:00 |
|
As many of you that play on anything other than super-low settings will have noticed, the graphics aspect of Wurm has been changing, and changing for the better. This is thanks to the creative drive and determination of our Game Art Team, led by MrBloodworth. But what exactly has changed?
Perhaps one of the most noticeable improvements made in the last few months has been a complete overhaul of the tree models and textures, which are now taller and appear more realistic and higher quality. There have also been improvements made to the grass and steppe texture / sprites, which are now darker and more rustic. Crop / field textures have also been improved to show crop types and growth status.There have also been many further items which have been subject to graphics improvements.
Most wooden items in particular are now distinguishable by their wood type, and item damage is now visible on certain items, which now display signs of decay in their texture. Aside from aesthetics, this can be a very handy practical indicator that things need to be repaired.
Many items without models have also been taken care of, with the introduction of many new item models and textures. Indeed, many items with models also had those improved and optimised. A whole host of new icons have also been implemented to represent a greater range of in-game items in an effort to rid the game of question mark icons once and for all!
Not all of the improvements are, however, immediately recognisable. For instance, recently a new occlusion system has been introduced in an effort to speed up loading times and to save unnecessary resource usage.


 
 

|
|
Written by Rolf
|
|
Thursday, 05 August 2010 19:31 |
- There were some rumours that it was possible to create money ingame by meddling with trader demands by selling and buying at minimum or maximum demand. We have investigated but failed to reproduce this.
- Enki did however manage to drain a trader by pushing his demand to bottom for example for statuettes, then buying back a high quality one then buy back low quality ones again and then repeat.
- In order to prevent such abuse, traders no longer sell items for a minimum of 2 iron coins, but instead sell for a minimum of 20% of the "get price".
- It should still be possible to purchase items at one trader and sell to another and make profit.
- It is ok to drain traders by selling items to them. If they are out of money and you manage to conjure new money from them by abusing an obvious bug in the code, you have found an exploit that creates money.
- If you are the first person to report such an exploit where you can create substantial amounts of money, you will be rewarded 2 gold coins.
|
|
Written by Rolf
|
|
Thursday, 29 July 2010 14:05 |
- Scythe skill now properly increases when you harvest crops.
- Archery will no longer give skill on creatures on the other side of fences in order to prevent penned creature grinding.
- You should no longer be able to attack hitched, led or dominated creatures on the freedom server.
- You may no longer enchant grass or trees behind fences or walls.
- Fire/Ice Pillar and Smite no longer pass through walls, preventing repair actions.
- The Hots special move "Kiss Goodnight" now has a 4 second timer instead of 2 - more in line with Mol Rehan "Bonker" which has a 5 second timer.
|
|
|
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>
|
|
Page 1 of 34 |