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"I stand so still, eyes raised to the heavens, as hill gives way to mountain high, and then again to higher still, whither the air is cool and crisp and sparse, and nothing grows but wanderlust" Bard of Wurm
Not so long ago, the mighty Mol Rehan, bereft of home lands to call their own, set sail and discovered this incredible world. Peak after peak, you will not find higher nor more grand mountains any where on Wurms fated lands. As Wizards Peak towers above them all, this lands is still little touched by the early band of settlers. Roads have yet to connect all ways and all places, the population is only now just growing and making its mark on this most challenging of lands.
This is a place for Premium Players. The mountains make this world a particular challenge, and being only newly established, many immigrants can find they are very much on their own; them and this rather large, decidedly hungry bear ...
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Written by Guru Bear
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Monday, 22 December 2008 09:28 |
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Just before Christmas 2008, players on the Mol Rehan Home lands banded together to hold a Christmas Impalong. Instigated by Titrus, the aim was to improve as many player made objects (tools, weapons, clothing, all kinds of items) in a spirit of fun and community. Mol Rehan is a vast, mountainous land, and the players are often spread far apart. Titrus takes up the story ...
Kallana Verde was not the most happy of places when I left to attend the Craft Fayre in Alchemist Bay. After all it was yule and we were all exhausted after mining through the mountain to the south. So I got in my sail boat with quite a lot of enthusiasm to head for the Gift Giving at Alchemy. It took me a fair time to sail westward along the coast and then south down to the new, but rapidly growing, town of Alchemist Bay. The bay is a city in the making. Currently very much a farming community the place is, nevertheless, vast; a collection of sprawling farming estates that give the town a feel entirely its own.
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Thursday, 09 October 2008 08:55 |
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The adventure of two friends across the oceans to the newly discovered lands of Mol Rehan as told by Beastenator
One day when the daily life in Wurm got a bit dull, Yeti and I decided to go out and see a bit of the world. We travelled to Roadside on Jenn Kellon and started to follow the highway to the west, the direction where the sun sets. It seemed like the highway didn’t end and we had been following it for hours before we hit a crossroad.
"Where to go now?", Yeti asked. "To the south," I replied, "I heard there were some interesting ruins there."
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Written by Kingdom Scribe
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Sunday, 05 October 2008 15:48 |
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As soon as the new lands of Mol Rehan were discovered, it was clear that this overwhelming landscape would offer challenges and opportunities that would attract a very special kind of Wurmian. Here, Lara, a player who created a brand new character for this brand new world, gives her story.

What was this new found place Mol Rehan? What great adventures would lie there? I knew a little about the wonderful worlds of Wurm from having spent time in Jenn-Kellon and very brief jaunts into Wild, but the draw to this unexplored region was too much and a new character for a new place was born.
Popping up out of the mist I found myself in a wide grassy plain I later discovered was called Alchemist Bay, surrounded by nothing but a barman, ghostly spirits and rather sly looking guides. I did some simple chores for a guide and earned some treasured tools. Now what? Where to begin? No buildings, no established mines nor public resources nearby; I was truly on my own and completely ecstatic!
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