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Highlands Magazine

Mol Rehan, the Kingdom of Towers. And in this case, the towers are the mountains that so dominate the skyline of their home lands. The land itself may be ancient in its creation, but the peoples discovery of it is new, and so much of this world is yet untouched, unmarked by Wurmians and their lives. From the coll, crisp slopes of this land comes tales of new beginnings, of conquering mountain and valley, of a population yet to tame the world fully.

Skill and knowledge are the prerequisites of survival, and what these people will have to say will be good fodder for any Wurmian or person thinking of joining our world. But in you reading, do not neglect the Jenn Kellon or The Horde, for they have their tales too.

Bard of Wurm




Risk Taker PDF Print E-mail
Written by Gaeron   
Thursday, 15 April 2010 13:29

The new capital city of Mol Rehan, aptly named 'House of Mol Rehan' was full of energy and drive and the determination of its citizens was plain to see. This city was becoming a testament to the character of her inhabitants. The central part of the town with the churches and the elders hall had been raised, a most defensible position and awe inspiring. A place where decisions that would reverberate throughout the kingdom would be made.

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An Archers Thoughts PDF Print E-mail
Written by Gaeron   
Friday, 05 February 2010 20:52

Gaeron, Royal cook and archer of Mol Rehan, writes about his reflections of the war front

"It is long way back to Whosville, the capital of Mol Rehan where I spend most of my time. I am almost amazed to find myself sitting in a small war camp right on the edge of the conflict. I look down in front of me at a large pile of damaged arrows and some mostly empty quivers. I pick up an arrow, repair it then - it to prepare it for its next target. Into a quiver and then on to the next. Simple work which keeps the hands busy but allows my mind to wander.

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Journey to the Unknown PDF Print E-mail
Thursday, 09 October 2008 08:55

beast-bearback-tb.jpgThe adventure of two friends across the oceans to the newly discovered lands of Mol Rehan as told by Beastenator

One day when the daily life in Wurm got a bit dull, Yeti and I decided to go out and see a bit of the world. We travelled to Roadside on Jenn Kellon and started to follow the highway to the west, the direction where the sun sets.  It seemed like the highway didn’t end and we had been following it for hours before we hit a crossroad.

"Where to go now?", Yeti asked. 
"To the south," I replied, "I heard there were some interesting ruins there."

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A New Land, A New Beginning PDF Print E-mail
Written by Kingdom Scribe   
Sunday, 05 October 2008 15:48

As soon as the new lands of Mol Rehan were discovered, it was clear that this overwhelming landscape would offer challenges and opportunities that would attract a very special kind of Wurmian. Here, Lara, a player who created a brand new character for this brand new world, gives her story.

day-arrivals-tb.jpg

What was this new found place Mol Rehan? What great adventures would lie there? I knew a little about the wonderful worlds of Wurm from having spent time in Jenn-Kellon and very brief jaunts into Wild, but the draw to this unexplored region was too much and a new character for a new place was born.

Popping up out of the mist I found myself in a wide grassy plain I later discovered was called Alchemist Bay, surrounded by nothing but a barman, ghostly spirits and rather sly looking guides. I did some simple chores for a guide and earned some treasured tools. Now what? Where to begin? No buildings, no established mines nor public resources nearby; I was truly on my own and completely ecstatic!

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