Game Rules PDF Print E-mail
Written by Webmaster   
Monday, 03 March 2008 23:28
Wurm is a complicated game that attracts many different kinds of players with different reasons for playing. The Wurm Rules are written to help keep this game running as smoothly as possible, while allowing players the freedom to play the game in a way they would like without spoiling the experience for others.

This list of rules is continuously revised to reflect changes in the game and the situations on the various servers. It is your responsibility to ensure that you keep up with any rule changes as they are implemented.

The actual length or type of any imposed penalty as listed below may vary depending on the case. There is no discrimination between premium and free accounts with regards to the rules, but please note that some rules may not apply to the Wild server, and this is indicated within the rule.



Wurm Personnel


Personnel includes all members of OneTooFree AB. Which includes but not limited to all FM / CM / GM / PA / or Developer.

Under no circumstances are you entitled to enter any such activity in game , forums or Irc that is considered Bashing. Bashing is, but not limited to, griefing , slanging , flaming etc.
Players will not Openly insult, berate, or 'verbally' abuse wurm personnel in any way or gesture. A warning may be made, followed by a game ban, if the situation persists.
If you have a gripe with something or someone then you are to forum PM a GM or the Head GM with your concerns.
There will be no airing of such enquiry or dispute in game chat / irc or the forums. This also includes anything dealing with player penalties such as bans etc.

Players will obey any instructions given by a GM.
If they have a problem with that they should do as they are advised and then post a complaint to the Head GM. Failure to abide by the GM instruction will firstly result in a warning to that player, followed by a game ban of 3 days in which a review will determine if further ban time is applicable.




Macroing

Definition:

Macroing is the use of a program that automatically performs actions for you, this is a game unbalancing activity and as such is dealt with harshly

Key locking  (IE weighing down a key on your keyboard) a bound key is illegal, as is any contrivance to automate game actions not intended as part of the game mechanics.
Such actions will be considered under the heading of macro's and will be penalised as such."


Punishment
First Offense: 30 day account IP ban, character permanently banned.
Second Offense: Permanent account ban.


PVP

PvP or KvK is illegal on all starter towns.



Cheating

Definition:
Cheating is the abuse of any exploit / bug listed below, or method of gaining skill or obtaining items that isn't as it was intended. (macros already covered and excluded)
Sniffing the game communication data, trying to hack the server, or changing the client in any way is not acceptable.
Using any tools that directly interacts with the Wurm Online client or with the network communication to enhance gameplay is not acceptable.
It's also not acceptable to connect to the Wurm Online game server with anything other than the official client.
This includes running macros, running a packet sniffer to intercept the network communication, and making any type of bot or custom client for Wurm Online.


Exploits

Exploiting is the abuse of a bug as listed in the following list.
If its not on this list then there isnt any exploit or bug abuse.

1/ Terraforming / digging close to village/ settlement walls and houses will in some cases cause them to contort. This is not supposed to happen. It can be almost impossible in some cases for players to correct this.
Use of this to purposely grief any player will be penalized. We are looking for a fix on this so this is a temporary ruling.


2/ Planning or building a house over a completed merchant stall isnt an intended function. Likewise dropping a completed stall inside a house or plan isnt an acceptable action. Both are considered as exploits and to use them to disadvantage another player is considered griefing.


Punishment:
The Punishment for cheating will vary massively and depend upon the circumstances, the method involved, up to and including permanent ban from Wurm and loss of skills.


Bugs
If you find a bug, you report it to /dev in the first case , then you will probably be asked to follow up with some details. Bugs have to be fixed by Rolf, but in some cases a GM will provide a temporary solution, and or perscribe an action till the bug can be evaluated.
Bugs in any PvP situation will not be visited or interfered with by GM for any reason until all parties involved confirm to a GM that all PvP action has ceased.





Freedom & GV servers

Griefing  

Griefing is any harassment such as, defamation of character (insulting their race, gender, creed, nationality or sexuality), continuous use of unfavorable emotes, or failure to abide to a GM instruction.

GM will issue an instruction and possibly a warning to the player or players in any case refered to as griefing. Failure to abide by this instruction or warning could result in the player or players involved being banned. If you have a problem with the instruction, you should do as you are advised and then post any complaint to the Head GM.

Penalties:
Penalties could be a warning, or a 3-7 day ban, or could result in the player account put before the GM Board for possible permanent account ban. This can alter depending on the severity of the case



Trading
Freedom/GV server trading with players is considered a contract, whether it be for money or services. There isn't any insurance on trading or contracts, but failure to comply to a contract could be considered theft and will be dealt with as  "Griefing" under the game rules.



Merchant stalls :

A/ Merchant stalls should not be placed in a villages perimeter unless you have an agreement with that village.
This doesn't make it illegal to do so, but it would be the common sense way in doing things and would ensure a better community acceptance.

B/ Merchant stalls are not to be moved, blocked or restricted from view or access by anyone other then the owner.
C/ Dropping or expanding deeds over stalls isn't illegal, but the deed owner should allow proper access for the removal of the merchant and its stock.

D/ Stalls are not allowed to be housed over or dropped into a house plan.



Boats :

It is the players responsibility to ensure a boat is locked and moored if unattended. Failure to do so may result in that vessel being "salvaged" by someone. Owners may pursue recovery of their missing vessel by any lawful means necessary, provided there isnt a salvage claim posted. Physicaly interfering with such recovery is illegal and will be considered under griefing rules. In the case of recovery under salvage notice, the default salvage fees ( B/ ) have to be paid to the salvager and reasonable access made to the owner to allow recovery. Stealing occurs when a boat is taken without salvage notice, and it is then considered as griefing.


A/ When a boat goes missing or is salvaged, the player or salvager posts a "Missing/Recovered boat " forum notice on "Vessel salvage/missing" forum ; http://wurmonline.com/forum/index.php?board=63.0 with the name and details, contacts etc.

B/ Salvager and owner then can negotiate a return. If negotiation is in dispute the default fees below will apply.

Default Salvage fee:
Rowboat: 10c , Sailboat: 50c , Corbita : 1s, cog : 1s, Knarr 1s, Caravel 5s.
Default recovery fees will be paid to a GM who will deposit the fee into the "Freedom Community Trust Fund". This will be dispersed back into community projects, or worthy causes may apply for funding from the trust. A committee will be appointed for this fund from Wurm team members.

C/ Recovery of a salvaged vessel is only possible after any fees have been paid. It is the owners responsibility to recover the vessel.
Only the owner may recover a vessel, no agents.

D/ Salvager may have full use of the vessel until such time the fee has been paid.



Note :
1/ GM do not guarantee recovery, repair or reparation of any kind for destroyed, damage or lost property.


Expiry time :

Two months after a slavage notice has been posted the vessel will be assumed abandoned by the owner.
Such abandoned vessels will be offered to the salvager at double the default fee. Such fee and ownership transfer will be conducted by a GM and collected fees paid into the FCTF. If the salvager does not wish to purchase the vessel they can continue using it or dispose of it as they see fit.



Wilderness:
Is any area not covered by a deed.

Settling in the wilderness, is tricky and open to frustration from land grabbers, vandals and outlaws. We stress that placing a deed first in every case is essential to assuring possesion of the area of your choice.

Hints:
For non deeded wilderness settlements, use house gates not ordinary gates, and good ql stone walls. Strategicaly place housing to restrict other players dropping a deed over anything you wish to protect.
This will help you to help us in restricting possible Griefing.


Perimeters:
Perimeters are considered as part of the wilderness.

Firstly we have to clarify that the deed perimeter you pay for is only an insurance to possibly expand your existing deed. It does not give the deed holder ownership of that area.
Also you can only expand out until your perimeter touches another deeds perimeter. So in that respect if your perimeter already touches another perimeter you cannot expand unless you have purchased extra tiles then the default 5 tiles. If you have purchased extra tiles then you will have the ability to expand until you reach the default 5 tile perimeter.



KOS, All servers:
It's the right of any mayor to kos anyone as they see fit.




Wild Server Griefing

Definition:
Griefing on wild is very simple, no spawn camping, defamation of character (insulting their race, gender, creed, nationality or sexuality).

GM will issue an instruction and possibly a warning to the player or players in any case refered to above as griefing, Failure to abide by this instruction or warning could result in the player or players involved being banned. If you have a problem with that you should do as you are advised and then post any complaint to the Head GM.



punishment:

The Punishment for Griefing will vary, depending upon the circumstances and the method involved up to and including permanent ban from Wurm.




Chat Abuse

Definition:
Chat abuse is breaking of the chat rules outlined below, this includes all chat channels and IRC Wurm.
Irc Wurm channel is part of Wurm Online and will be monitored under the game chat rules and penalties as listed. Any such penalties will be adjudicated to the players game account.


The following chat rules apply to everyone, which includes all players and wurm staff members.


1 ) You may never purposefully or willingly attempt to disrupt or troll any chat.

2 ) You must not spam chat in any way, and this includes the use of capital letters, or graphics.

3 ) You may not harass (sexually or otherwise), verbally abuse, threaten, berate or cause unwanted distress to anyone.

4 ) You may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language. This includes workarounds, symbols, links, misspelling, or graphical substitutes.

5 ) You may not discuss topics which are likely to cause conflict. These include but are not limited to politics, religion, race, gender or sexual orientation.

6 ) You may not discuss illegal activities both in the physical and virtual world. This includes but is not limited to drugs, drug usage, ‘warez’ (including illegal torrents), game exploit usage, macros and all other disallowed game practices as per the game rules.

7 ) You must use English if possible when speaking in public chats, like Kingdom chat, PA Help and when making support calls. If you cannot use English, a translator may be a good option.

8 ) You may never impersonate any member of Wurm Online staff.


Penalties in most cases may start with a warning but if the suituation warrants it, the offending person may be muted forthwith. GM and CM have the right to issue warnings and mutes as they see necessary to enforce these rules. In some cases excessive rule breaking or deliberate verbal attacks may warrant banning.





Account Security

I would suggest to everyone to look at the type of password they are using and where they use it.

1/ Don't use the same password in forums and game.

2/ Don't use similar passwords on vent or other forums.

3/ If unsure of password compromise , change it now.


Please keep you password secure at all times.
Never give you password to another or allow anyone other than yourself to use your account.
You are solely responsible for the security of your account.

Players entering any agreement concerning sharing or contracting accounts do so at their own risk.
OneTooFree AB  is not responsible in any form for any harm or loss that may occur to any parties involved in shared or contracted accounts.
OneTooFree AB does not condone such activity, and will not enter into any remedial process for shared or contracted accounts.

A player account gives personal and individual access to the Wurm Online game. Unauthorised access to another player's account is not accepted as any part of the Wurm Online game or some kind of strategy, but a violation of their private data. Any player who accesses any account without authorisation will have their own account and any subsidiary accounts permanently deleted from the database.

Lost Passwords

In the advent you cannot remember your password, send a forum PM to a GM and they will forward that to the Dev admin for fixing.