Well, the game is extremely slow. I can log in, i get in-game but I get 1 fps. The world is loading, I guess, and a GUI window appears - basic tips or something like that. Everything is very slow, and it takes me like 15 minutes to get this far, and I can't do anything. When I try to close the gui window (x button) the game stops working, and it thinks for like 3-4 minutes, and then crashes.
I tried to reinstall the game, I updated java, I changed the renderer - didn't help.
Here is the log i get in a 'you have been disconnected' window.
Contents of console.log:
Now logging to ...\console.log
Time is Sat Nov 01 18:35:17 GMT 2008
Running client version 2.5.1, testclient=false
=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_07
Java vendor: Sun Microsystems Inc. (http://java.sun.com/)
Available CPUs: 1
Loading character Iwatar
Loading config default
Loading props file ...\configs\default\gamesettings.txt
Loading props file ...\players\Iwatar\password.txt
Saving props file ...\players\Iwatar\password.txt
Loading window positions from ...\players\Iwatar\windows_800x600.txt
Saving props file ...\configs\default\gamesettings.txt
Loading props file ...\players\Iwatar\stats.txt
=== Wurm options ===
game_renderer = 0
screen_device = 0:800:600:16:60:false
debug_mode = false
advanced_select_items = false
reflections = 2
terrain_res = 1
trees = 2
structure_render_distance = 4
item_creature_render_distance = 4
tiledecorations = 2
cavedetail = 2
skydetail = 1
render_distant_terrain = true
render_near_terrain = true
use_pbuffers2 = false
render_glow = false
terrain_bump = true
fast_yield = false
release_context = false
compressed_textures = false
compressed_textures_S3TC = true
auto_mipmaps = false
screenshot_file_format = 0
fog_coord_src = 0
hint_fog = 1
hint_mipmap = 1
hint_linesmooth = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
use_smooth_points = false
use_smooth_lines = false
use_smooth_polygons = false
use_anisotropic_filtering = 0
pack_updater_log_level = 0
pack_updater_log_level2 = 1
use_coralized_pack_updater = false
model_loading_threads = 1
use_fast_clock_work_around = false
use_linked_queue_model_loader = true
game_client_thread_priority = 2
model_loader_thread_priority = 2
use_nagles_algorithm = false
max_texture_size = 3
hint_texture_scaling = 1
animation_playback_self = 1
tile_transitions = true
use_occlusion_culling = true
use_tree_models = true
use_weather_particles = true
use_non_alpha_particles = true
player_guest = false
remember_password = true
update_optional = true
has_read_eula = true
sound_engine = 1
sound_al_gain = 10
gui_opacity = 3
viewport_bob = true
censor_chat = false
setting_timestamps = true
glsl_enabled = true
vbo_enabled = true
outline_picking = true
shadow_level = 0
cloud_shadows = false
log_extra_errors = false
inverse_mouse = false
font_default = 11
font_italian = 11
font_bold = 11
font_header = 24
font_huge_header = 36
font_monospaced = 11
save_skills_on_quit = false
impColumn = true
showKChat = true
event_log_rotation = 2
irc_log_rotation = 2
other_log_rotation = 2
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
loadInventoryStartup = true
JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.
=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 1.1.4
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: MOBILITY/RADEON 9000 DDR x86/SSE2
OpenGL version: 1.3.1072 WinXP Release
GLSL version: Not available
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 6
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
GL_ARB_multitexture
GL_EXT_texture_env_add
GL_EXT_compiled_vertex_array
GL_S3_s3tc
GL_ARB_occlusion_query
GL_ARB_point_parameters
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_window_pos
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_HP_occlusion_test
GL_NV_blend_square
GL_NV_occlusion_query
GL_NV_texgen_reflection
GL_SGI_color_matrix
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays
GL_WIN_swap_hint
WGL_EXT_extensions_string
WGL_EXT_swap_control
Setting up Sonar Sound Engine
Showing Mojang Splash Screen
use auto mipmap generation false
use compressed textures false
use S3TC compression: false
use non power of two textures: false
Windows XP
Startup Phase - Setting up..
Gui initialized
Loaded tree texture id as 5
Startup Phase - Preparing terrain
Startup Phase - Building tree billboards..
Startup Phase - Connecting ..
Disabling Nagles
Writing to ...\players\Iwatar\logs\_Event.2008-11.txt
Disabling Nagles
Setting up dotXSI Model Loader
Startup message: Welcome to Wurm, Iwatar! Wurm has been waiting for you. Make sure to read the introduction. You can bring it back by typing /info in a chat window.
Executing ...\configs\default\keybindings.txt
Keybindings saved.
Executing ...\configs\default\autorun.txt
Keybindings saved.
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Starting update of login splash image..
Loaded a new login splash image!
#### Opengl error 1282 (invalid operation). Surpressing further warnings for 1000 frames to prevent spam.
====== CLIENT CRASH ======
java.io.IOException: An existing connection was forcibly closed by the remote host
at sun.nio.ch.SocketDispatcher.write0(Native Method)
at sun.nio.ch.SocketDispatcher.write(Unknown Source)
at sun.nio.ch.IOUtil.writeFromNativeBuffer(Unknown Source)
at sun.nio.ch.IOUtil.write(Unknown Source)
at sun.nio.ch.SocketChannelImpl.write(Unknown Source)
at class.by.a(SourceFile:518)
at class.by.c(SourceFile:427)
at class.t.a(SourceFile:136)
at com.wurmonline.client.WurmClient.l(SourceFile:935)
at com.wurmonline.client.WurmClient.g(SourceFile:334)
at com.wurmonline.client.n.run(SourceFile:158)
at java.lang.Thread.run(Unknown Source)